/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package l2bot.network.game.ServerPackets;

//import java.util.logging.Logger;

//import javolution.util.FastList;
//import net.sf.l2j.Config;
//import net.sf.l2j.gameserver.model.L2ItemInstance;
//import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;

/**
 * 0x53 WareHouseDepositList  dh (h dddhh dhhh d)
 *
 * @version $Revision: 1.4.2.1.2.4 $ $Date: 2005/03/27 15:29:39 $
 */
public final class WareHouseDepositList extends L2GameServerPacket
{
	//public static final int PRIVATE = 1;
	//public static final int CLAN = 2;
	//public static final int CASTLE = 3; //not sure
	//public static final int FREIGHT = 4; //not sure
	//private static Logger _log = Logger.getLogger(WareHouseDepositList.class.getName());
	//private static final String _S__53_WAREHOUSEDEPOSITLIST = "[S] 41 WareHouseDepositList";
	//private L2PcInstance _activeChar;
	//private int _playerAdena;
	//private FastList<L2ItemInstance> _items;
	//private int _whType;

	//public WareHouseDepositList(L2PcInstance player, int type)
	//{
		//_activeChar = player;
		//_whType = type;
		//_playerAdena = _activeChar.getAdena();
		//_items = new FastList<L2ItemInstance>();
//
		//for (L2ItemInstance temp : _activeChar.getInventory().getAvailableItems(true))
			//_items.add(temp);
//
		//// augmented and shadow items can be stored in private wh
		//if (_whType == PRIVATE)
		//{
			//for (L2ItemInstance temp :player.getInventory().getItems())
			//{
				//if (temp != null && !temp.isEquipped() && (temp.isShadowItem() || temp.isAugmented()))
					//_items.add(temp);
			//}
		//}
	//}
//
	@Override
	public void readP()
	{
		//writeC(0x41);
		///* 0x01-Private Warehouse
        //* 0x02-Clan Warehouse
        //* 0x03-Castle Warehouse
        //* 0x04-Warehouse */
        //writeH(_whType);
		//writeD(_playerAdena);
		//int count = _items.size();
		//if (Config.DEBUG) _log.fine("count:"+count);
		//writeH(count);
//
		//for (L2ItemInstance item : _items)
		//{
			//writeH(item.getItem().getType1());
			//writeD(item.getObjectId());
			//writeD(item.getItemId());
			//writeD(item.getCount());
			//writeH(item.getItem().getType2());
			//writeH(item.getCustomType1());
			//writeD(item.getItem().getBodyPart());
			//writeH(item.getEnchantLevel());
			//writeH(item.getCustomType2());
			//writeH(0x00);	// ? 200
			//writeD(item.getObjectId());
			//if (item.isAugmented())
			//{
				//writeD(0x0000FFFF&item.getAugmentation().getAugmentationId());
				//writeD(item.getAugmentation().getAugmentationId()>>16);
			//}
			//else writeQ(0x00);
            //writeD(item.getMana());
//            
            //writeD(item.getAttackAttrElement()); //element type 
            //writeD(item.getAttackAttrElementVal()); //element val 
            //writeD(item.getDefAttrFire()); //fire element
            //writeD(item.getDefAttrWater()); //water element
            //writeD(item.getDefAttrWind()); //wind element
            //writeD(item.getDefAttrEarth()); //earth element
            //writeD(item.getDefAttrHoly()); //holy element
            //writeD(item.getDefAttrUnholy()); //unholy element
		//}
	}

	/* (non-Javadoc)
	 * @see net.sf.l2j.gameserver.serverpackets.ServerBasePacket#getType()
	 */
	//@Override
	//public String getType()
	//{
		//return _S__53_WAREHOUSEDEPOSITLIST;
	//}
}
